Each time a prominent awards ceremony draws close, there’s always a clamor for the addition fresh award types to acknowledge overlooked contributions and fill the passions of fans dedicated to specific genres.
Another commentator made the case for a horror game category. That would rule. The same goes for board games, this being a passionate advocate's mission. Yet I need to apologize in advance if I try to elbow in front since similar to blinkered fanatics, there's a strong justification backing this proposal remains most pressing and important of all. This is the request: There should be an award type for logic-based games.
The Genre Classification Challenge
Organizing artistic expressions is not a science; opinions vary greatly, and typically generate discussions resulting in unclear classifications. There’s a reason movie academies steer clear of genre categories. But it is an unavoidable compromise in the world of interactive entertainment, that demonstrate such variety they hardly constitute one unified medium.
For comprehensive acknowledgment of achievement in video games to receive acknowledgment, and for games of all stripes to have a chance for representation, genre categories are essential.
Present Award Structure
Leading game ceremonies currently feature classifications covering Action, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Collectively, these award types actually cover a lot of ground, and you can find room for most games within them.
This doesn't apply to logic-based experiences. No appropriate category exists for their placement. Think about these this year’s best games, showing diverse approaches: building puzzles in a particular game, the pulse-pounding block-matching in a different title, thought-provoking social scenarios in another game. Where could they possibly go within current classifications? Unfortunately, nowhere.
Acknowledgment Issues
Many instances occur of brilliant puzzle games launched regularly lacking appropriate categories at major award shows, if they accidentally match classification types such as Mobile Game, Virtual reality experiences, and the highly challenging small studio competitions.
- One classic puzzle game received no recognition for anything during that awards season
- A different innovative game missed out that year
- Popular arranging title received no acknowledgment that year
- Only a few puzzle games scraped into independent or mobile categories
Importance of Logic Titles
Frequently they represent small games, however the design in brain-teasers is of massive significance. Iconic mobile puzzle games stand as most popular titles globally maintaining this status for over a decade.
The iconic tile-matching title competes with well-known building titles competing to become most purchased experience; it’s also in the running for best game of all time. Brain-teasers form essential building blocks within interactive entertainment, and engaging with almost every other genre.
The Solution and Justification
Logic titles wouldn't face this problem. You could fill a field of five interesting, varied, worthy titles each ceremony simply — actually, with challenge, given the need to exclude so many good games out.
Restating the point, these include experiences without proper classification at major gaming awards. Brain-teaser creators operate at the hard edge interactive creation, producing among essential manifestations of the video game form. Comparable to movie stunt professionals, they merit acknowledgment. Let’s not keep them waiting generations.